Among Us Ranked Roles
Crewmates
Protector
Guardian
Protects a player from a kill attempt. If someone tries to kill them, the Guardian is alerted and the shield breaks.
Mystic
Temporarily protects themselves from kills for a few seconds.
Cleric
Summons a divine protection zone activating at the next meeting: kills are impossible there and vision remains constant. If the Cleric dies, the zone disappears from the next meeting.
Lawkeeper
Sheriff
Must retrieve his hidden gun somewhere on the map. Once armed, he can aim at a player: if it is an ally, he's killed; otherwise, he eliminates his target.
Hunter
Can mark a player as a target. If the Hunter dies, the marked player also dies (ignores shields and immunities). Reusable if the target dies.
Angel
The Angel must perform actions while alive in order to increase the power of their curse. Once killed, their killer will suffer cumulative penalties.
5%: The killer can no longer vent.
25% : The killer's vision is reduced.
50% : When the killer kills another player, they are temporarily slowed.
75% : The kill cooldown of kill abilities is increased.
100% : The killer is executed after 15 seconds.
Technician
Engineer
Can instantly fix one sabotage and move freely through vents.
Beaconer
Can place up to 3 invisible zones. If a player dies in one of them, the beaconer can no longer place zones, those already placed become visible and an arrow points to the body.
Sentinel
Can temporarily lock all vents and see if at least one player is dead. Players inside vents are ejected. Can see all dead players, regardless of their cause of death, even from much farther away than others in the dark.
Politician
Mayor
Can use 2 additional votes during one or many meeting(s).
Dictator
Chooses a target: if it's an impostor, all votes are redirected to them. Otherwise, all votes go to the Dictator instead.
Judge
Can guess the role of another player. If correct, the impostor/neutral dies. If wrong, the Judge dies.
Investigator
Spy
Can select a player to observe. When using the ability, the Spy can see all that player's actions for a few seconds.
Nightwatch
Temporarily improves vision, even during sabotages. Visibility reductions affect them less.
Timelord
Stops time and reveals players’ recent movements from the past few seconds.
Empathic
Teammate
At the start of the game, a primary Mate (P1) is chosen. Another player (P2) is also their Mate, but doesn’t know it. If P1 completes all tasks, P2 discover their Mate’s identity.
Doctor
Can mark up to two patients. When one dies, the Doctor sees how long ago they died next to their name during the meeting.
Spirit
During a the discussion time of a meeting, can protect one player from being voted for that round.
Impostors
Executor
Vector
Infects a player: the victim can be killed remotely after a short delay, but a sound is heard by all players each time. The infected player is aware of it.
Guesser
Can guess a Crewmate’s role. If correct, the target dies. The Guesser can make one mistake; after two wrong guesses, they die.
Reaper
Can place up to 3 linked vents. During meetings, can mark a target: if the Reaper kills them later, he collects a soul. Each soul reduces cooldown by 3s. If he fails, he loses all souls.
Entraver
Scrambler
Makes all players anonymous for a short time.
Barghest
Reduces all players’ vision and movement speed for a short time.
Basilisk
Can mark a player during the round. The target becomes petrified in the next meeting (no vote, no talking, cannot be voted). The effect lasts until the next body report.
Confuser
Ghost
Can become invisible for a short time. While invisible, kills are impossible.
Morphling
Can take the appearance of another chosen player for a short time. If the target dies, the Morphling can choose a new target after a short time.
Cleaner
Can remove dead bodies after a short delay. They can clean up to 2 dead bodies. It cannot move when using the ability.
Neutrals
Intruder
Jester
Wins the game if they exiled out during a meeting.
Eater
Consume 2–3 corpses by staying immobile on each for 5 seconds to win. Leaves bones behind after feeding and gains a visual indicator to locate nearby corpses.
Cultist
Convert 2 players during the first meeting. If the cult becomes the majority, it wins no matter what. Members can only win as the cult, see each other, and cannot kill one another. If the Cultist dies, everyone returns to their original role. The cultist's votes is only counted if at least one member is dead.