Among Us Ranked Roles
Crewmates
Protector
Guardian
Protects a player from a kill attempt. If someone tries to kill them, the Guardian is alerted and the shield breaks.
Mystic
Temporarily protects from kills for a few seconds.
Cleric
Summons a divine protection zone activating at the next meeting: kills are impossible there and vision remains constant. If the Cleric dies, the zone disappears from the next meeting.
Lawkeeper
Sheriff
Must retrieve his hidden gun somewhere on the map. Once armed, he can aim at a player: if it is an ally, he's killed; otherwise, he eliminates his target.
Hunter
Can mark a player as a target. If the Hunter dies, the marked player also dies (ignores shields and immunities).
Angel
If a player kills the Angel, they receive a deadly countdown: when it reaches 0, the killer dies. The countdown pauses during meetings.
Technician
Engineer
Can instantly fix one sabotage and move freely through vents.
Beaconer
Can place up to 3 invisible zones. If a player dies inside one, it becomes visible and an arrow points to the body.
Sentinel
Can temporarily lock all vents. Players inside are ejected.
Politician
Mayor
Can double the value of their vote during a meeting.
Dictator
Chooses a target: if it's an impostor, all votes are redirected to them. Otherwise, all votes go to the Dictator instead.
Judge
Can guess the role of an impostor. If correct, the impostor dies. If wrong, the Judge dies.
Investigator
Spy
Can select a player to observe. When using the ability, the Spy can see all that player's actions for a few seconds.
Nightwatch
Temporarily improves vision, even during sabotages. Visibility reductions affect them less.
Timelord
Stops time and reveals players’ recent movements from the past few seconds.
Empathic
Teammate
At the start of the game, a primary Mate (P1) is chosen. Another player (P2) is also their Mate, but doesn’t know it. If P1 completes all tasks, they discover their Mate’s identity.
Doctor
Can mark up to two patients. When one dies, the Doctor sees how long ago they died next to their name during the meeting.
Spirit
During a meeting, can protect one player from being voted out for that round.
Impostors
Executor
Vector
Infects a player: the victim can be killed remotely after a short delay, but a sound is heard by all players each time. The infected player is aware of it.
Guesser
Can guess a Crewmate’s role. If correct, the target dies. The Guesser can make one mistake; after two wrong guesses, they die.
Reaper
Can place up to 3 linked vents. During meetings, can mark a target: if the Reaper kills them later, he collects a soul. Each soul reduces cooldown by 1s. If he fails, he loses all souls.
Entraver
Scrambler
Makes all players anonymous for a short time.
Barghest
Reduces all players’ vision and movement speed for a short time.
Basilisk
Can mark a player during the round. The target becomes petrified in the next meeting (no vote, no talking, cannot be voted). The effect lasts until the next body report.